What was a dream for many 10 years ago is now becoming increasingly common – playing games as a part of a learning journey. And it’s not limited to schools, you can also see how universities and corporates use games for educational purposes.
Textbook reading is often criticized as being a passive learning method which mainly requires memorization. Game elements in education are meant to foster active learning through experimentation and competition.
Gamification refers to solely adding game elements to traditional learning methods (leaderboards, badges, point-ranking systems), while game-based learning is literally learning through playing a game.
Codecombat is a great example of game-based learning. It’s meant to teach you how to code while playing an RPG game. No surprise that this game is so popular among beginner coders in the US.
Duolingo is an example of the gamification of a learning process. Duolingo makes learning new languages fun by introducing game elements to it, that only entertain, but also motivate you to try harder.
Part of the success of Duolingo is that it relies on microlearning – another trend in education. Microlearning refers to studying in short bursts instead of long hours. This way of learning is not only effective but also fits the digital era – you decide when you want to study.
Learning a new language in public transport was beyond imagination 50 years ago, but today it’s nothing extraordinary.